

In the same vein of oddities, there will be an amount of food that is clicked on when you "load up inventory (zone) (length)" that is different from the base game. That is because I have modded my own game of Darkest Dungeon to allow me to use all the abilities on my heroes. Along with that, discarding all at the same time is also easy.Īs an oddity, you will notice that I have 1-8 on there for abilities. Though looting all at the same time is easy. Thusly, deciding which individual one to use/equip/loot/drop can be an issue. Depending upon how many there are, they can change position on the screen. But depending upon your game your milage may vary.įinally with this particular issue is the loot drops in dungeons. I have played through the whole game and it will click on the next room over a vast majority of the time. If it still doesn't work, you may have to add another point for the mouse to click on. If it doesn't work the first time, you may have to "zoom in" and try again. So when you want to move to the next room the mouse pointer will go to various spots trying to click on one. Since the corridors are not always the same, the rooms on the map show up in different spots. Not a big deal for the most part, but something to keep in mind if everything doesn't always line up.Īnother issue is when "move map right", left, etc.

Since most of the enemies are of the small variety that is where I put the mouse pointer at. Depending upon whether you get large enemies or regular ones, the buffs/debuffs are in different spots. So I set this one up to work with the first few rows of trinkets as I don't often collect a whole lot of them.Īnd again with the combat stats of enemies. Depending upon how many you collect the scrolling coordinates are off a bit. There is a similar situation going on with the trinkets as well. So I listed the coordinates while having all the journal entries. Reason is, because everytime you pick up a new journal entry within the game, the coordinates change a little bit. The coordinates for this will start off wrong. While I have done my best to make Darkest Dungeon as much of a hands free game as possible, there are still some things that are issues.
